![]() ![]() Since the corridors are not always the same, the rooms on the map show up in different spots. Not a big deal for the most part, but something to keep in mind if everything doesn't always line up.Īnother issue is when "move map right", left, etc. ![]() Since most of the enemies are of the small variety that is where I put the mouse pointer at. Depending upon whether you get large enemies or regular ones, the buffs/debuffs are in different spots. So I set this one up to work with the first few rows of trinkets as I don't often collect a whole lot of them.Īnd again with the combat stats of enemies. Depending upon how many you collect the scrolling coordinates are off a bit. There is a similar situation going on with the trinkets as well. So I listed the coordinates while having all the journal entries. Reason is, because everytime you pick up a new journal entry within the game, the coordinates change a little bit. The coordinates for this will start off wrong. While I have done my best to make Darkest Dungeon as much of a hands free game as possible, there are still some things that are issues.
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